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#121
2
Fendermcbender  Steam
low
Registered: February 2012
Posts: 11

oh yeah gurl you know I want this

Tue, 07 Feb 2012, 04:35am
#122
0
snowblindfrog  Steam
mid-
Medium_snowblindfrog
Registered: September 2011
Posts: 67

How about instant-spawn and rockets only? That's how I like to play. It's quite chaotic. Of course I don't know how to turn on instant spawn without cheats being enabled.

Tue, 07 Feb 2012, 03:12pm
#123
0
ndust+  Steam
mid+
Medium_d03040230e169eb9a2aceab22d9bf73d
Registered: November 2011
Posts: 295

snowblindfrog wrote:

How about instant-spawn and rockets only? That's how I like to play. It's quite chaotic. Of course I don't know how to turn on instant spawn without cheats being enabled.

I'm pretty sure it's already insta-spawn
For the time being there won't be gunboats and no equalizer. Only normal/quake launcher, and a regular shotgun.



Looking for workshop partner(s)

Tue, 07 Feb 2012, 03:31pm
#124
0
klanana  Steam
mid+
Medium_7169dc3288b0d99fc55991d1e4408050
Registered: September 2011
Posts: 283

Huge thanks to extv for the support... also I believe the format is pretty much set for how the game is going to be configured - as far as spawn times they are going to be set exactly as they are currently on Bball iT - 74.91.113.9:27015 if you want to check it out.


Sponsoring Team iT! Check out TF2Jump.com

Tue, 07 Feb 2012, 03:48pm
#125
1
allig4t0r  Steam
low-
Registered: February 2012
Posts: 6

Seems it will be not so good to play with around 120+ ping on the cup if not for me then for others vs whom I might play :] I've just played on bball iT and it was some nice experience, 120 is playable for me.

Thanks to eXtine for the heads up in his weekly show. Hope that will be fun. And I also hope that one day there will be 60-70 ping between two continents, eu and us cause bball rocks :D

As far as I know bball was started in us (and map was done in us too) so this game between two brave soldiers must go on, just that ;]

I've played one or two times against very nice guy, seems his nick was sniper or so (maybe you know him), hope to see him and other nice skilled soldiers playing.

klanana wrote:

Huge thanks to extv for the support... also I believe the format is pretty much set for how the game is going to be configured - as far as spawn times they are going to be set exactly as they are currently on Bball iT - 74.91.113.9:27015 if you want to check it out.

Is that a sm plugin or just some cvars? Can you describe your setup more concrete please? Does mp_respawnwavetime have an influence on time gap after spawn when you can actually shoot? Maybe that can be implemented on some old eu bball server (SpA bball).

Greetz from Russia!

Tue, 07 Feb 2012, 04:18pm
#126
0
klanana  Steam
mid+
Medium_7169dc3288b0d99fc55991d1e4408050
Registered: September 2011
Posts: 283

no plugins

mp_disable_respawn_times 1
sm_respawn_time_red 2
sm_respawn_time_blue 2


Sponsoring Team iT! Check out TF2Jump.com

Tue, 07 Feb 2012, 04:24pm
#127
1
wonderland  Steam
low+
Registered: January 2012
Posts: 28

allig4t0r wrote:

Seems it will be not so good to play with around 120+ ping on the cup if not for me then for others vs whom I might play :] I've just played on bball iT and it was some nice experience, 120 is playable for me.

Thanks to eXtine for the heads up in his weekly show. Hope that will be fun. And I also hope that one day there will be 60-70 ping between two continents, eu and us cause bball rocks :D

As far as I know bball was started in us (and map was done in us too) so this game between two brave soldiers must go on, just that ;]

I've played one or two times against very nice guy, seems his nick was sniper or so (maybe you know him), hope to see him and other nice skilled soldiers playing.

klanana wrote:

Huge thanks to extv for the support... also I believe the format is pretty much set for how the game is going to be configured - as far as spawn times they are going to be set exactly as they are currently on Bball iT - 74.91.113.9:27015 if you want to check it out.

Is that a sm plugin or just some cvars? Can you describe your setup more concrete please? Does mp_respawnwavetime have an influence on time gap after spawn when you can actually shoot? Maybe that can be implemented on some old eu bball server (SpA bball).

Greetz from Russia!


sup :p

youre talking about Sniper w/o Ammo. he hasnt played bball in awhile tho!

It would be really nice if EU switched to the good rules. really really nice.
In NA the respawn time is supposed to be 2 seconds from the moment you die. (euro like SpA servers are about ~6 seconds).

the cvars are:
sm_respawn_time_enabled 1
sm_respawn_time_blue 2
sm_respawn_time_red 2
using SM mod with Respawn System by WoZeR

with this setup mp_respawnwavetime doesnt have any effect

I like NA rules a lot better because its faster paced, breeds better soldiers.

Wed, 08 Feb 2012, 12:37am
#128
0
gasparmx  Steam
low-
Registered: September 2011
Posts: 7

lol wow!, sadly this kind of tournament is too late for me.

Wed, 08 Feb 2012, 02:15pm
#129
0
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

we're thinking around feb 25th for the tourney to begin... maybe the start of march

registrations will start soon

btw prize pools might be lowered a bit, having some issues with one of the donations (swifts is still coming but other one might not) still will be over 100 dollars though.

Last edited: Sat, 11 Feb 2012, 09:20pm by mausy

Wed, 08 Feb 2012, 03:03pm
#130
1
chud^  Steam
mid
Registered: September 2011
Posts: 143

wtf happened to http://media.tf2jump.com/blarge.png
any reason the words look dull?

Wed, 08 Feb 2012, 04:42pm
#131
-1
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

meowmeow wrote:

wtf happened to http://media.tf2jump.com/blarge.png
any reason the words look dull?

what..? I don't see anything wrong with simplicity

Wed, 08 Feb 2012, 04:55pm
#132
0
allig4t0r  Steam
low-
Registered: February 2012
Posts: 6

wonderland wrote:


sup :p

youre talking about Sniper w/o Ammo. he hasnt played bball in awhile tho!

It would be really nice if EU switched to the good rules. really really nice.
In NA the respawn time is supposed to be 2 seconds from the moment you die. (euro like SpA servers are about ~6 seconds).

the cvars are:
sm_respawn_time_enabled 1
sm_respawn_time_blue 2
sm_respawn_time_red 2
using SM mod with Respawn System by WoZeR

with this setup mp_respawnwavetime doesnt have any effect

I like NA rules a lot better because its faster paced, breeds better soldiers.

Yeah! That's w/o the Ammo guy, I finally saw at that time some interesting jumps after many boring games without any action (like many eu guys do) Was really great fun for me trying to block while standing on ground :D

Bro, thanks for that plugin, now I can try that on my own server (meh, tried it and it's working really good) and then ask SpA representative to implement that (done that too, hope we'll see changes soon). Although I've finally got all information about respawn waves in tf and that's damn great :]

Eagerly awaiting good bball games. Best wishes to all participants :)

Wed, 08 Feb 2012, 07:50pm
#133
1
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

I need to wait till I hear word from the web designer.. but for now everyone just look at the format of the registration
http://bb.tf2jump.com/teams/register
i'm not 100 percent sure if it's linked with the database yet so I wouldn't register just yet.

Fri, 10 Feb 2012, 01:00am
#134
0
kne  Steam
mid+
Registered: November 2011
Posts: 294

this is going to be a one day tourney, right?

Fri, 10 Feb 2012, 01:18am
#135
0
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

kne wrote:

this is going to be a one day tourney, right?

really depends on how many people sign up

Fri, 10 Feb 2012, 01:22am
#136
0
klanana  Steam
mid+
Medium_7169dc3288b0d99fc55991d1e4408050
Registered: September 2011
Posts: 283

I just have to say... thats fucking beautiful - redwine is a god damn master


Sponsoring Team iT! Check out TF2Jump.com

Fri, 10 Feb 2012, 01:34am
#137
1
chud^  Steam
mid
Registered: September 2011
Posts: 143

mausy wrote:

meowmeow wrote:

wtf happened to http://media.tf2jump.com/blarge.png
any reason the words look dull?

what..? I don't see anything wrong with simplicity

not the composition, that's good. it just looks like the words/everything besides the bball has a translucent black layer over it making it difficult to see and unsettling to the eye. i mean i get the idea of a shining bball, but poor execution. maybe it's a mistake idk #jussayin ^^

Fri, 10 Feb 2012, 03:56am
#138
0
fksld  Steam
high-
Registered: September 2011
Posts: 647

could you make participation medals for esea too

Fri, 10 Feb 2012, 03:28pm
#139
0
ndust+  Steam
mid+
Medium_d03040230e169eb9a2aceab22d9bf73d
Registered: November 2011
Posts: 295

meowmeow wrote:

mausy wrote:

meowmeow wrote:

wtf happened to http://media.tf2jump.com/blarge.png
any reason the words look dull?

what..? I don't see anything wrong with simplicity

not the composition, that's good. it just looks like the words/everything besides the bball has a translucent black layer over it making it difficult to see and unsettling to the eye. i mean i get the idea of a shining bball, but poor execution. maybe it's a mistake idk #jussayin ^^


Yeah I agree. Mausy said the guy hasn't been online for like 5 days so I could do whatever I wanted to it :3

reallybadscout wrote:

could you make participation medals for esea too

Yeah sure, hit me up.



Looking for workshop partner(s)

Fri, 10 Feb 2012, 04:54pm
#140
0
phobia  Steam
high-
Medium_9d0768ffd0b24e98a637e78a32c3207c
Registered: January 2012
Posts: 511

if it isnt to late me and my friend cacti wanna join just for fun

Fri, 10 Feb 2012, 09:56pm
#141
0
klanana  Steam
mid+
Medium_7169dc3288b0d99fc55991d1e4408050
Registered: September 2011
Posts: 283

99% sure registration isnt even open yet


Sponsoring Team iT! Check out TF2Jump.com

Fri, 10 Feb 2012, 10:05pm
#142
1
wonderland  Steam
low+
Registered: January 2012
Posts: 28

mausy wrote:

I need to wait till I hear word from the web designer.. but for now everyone just look at the format of the registration
http://bb.tf2jump.com/teams/register
i'm not 100 percent sure if it's linked with the database yet so I wouldn't register just yet.

I think the registration needs player name... (steamID doesnt cut it).
and theres a typo. 'torunament' under contact info

oh and I think the logo looks classy with the faded letters

Last edited: Sun, 12 Feb 2012, 12:08am by wonderland

Sat, 11 Feb 2012, 11:49pm
#143
0
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

We're going to be needing some donations to bring is up past the 100 dollar mark for the prize pool, it was brought down to 50 because Swift is having trouble with the bank.
If anyone would like to donate, add me first before doing anything.
The only way I will accept donations as of now are if they're in gift card form

Mon, 13 Feb 2012, 11:34pm
#144
1
tooth  Steam
high-
Registered: September 2011
Posts: 502

Would it be easier to setup a contribute thing like they did for ex. and then have you just buy the gift cards with the paypal donations?

Tue, 14 Feb 2012, 01:38am
#145
1
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

False alarm, swift will probably be able to get it in

Tue, 14 Feb 2012, 05:04am
#146
2
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

bump - this is still around btw, we're just having to keep pushing back the date a few days (were thinking mid march or so)

registrations will be up soon!

Wed, 22 Feb 2012, 08:09am
#147
0
sildeezy  Steam
low
Medium_871e52a1f9ca73329f2f57ff90dfdd71
Registered: February 2012
Posts: 23

Sounds dope.


You know I have my sunglasses on.

Sat, 25 Feb 2012, 02:04am
#148
0
chapin  Steam
mid+
Medium_27479893dbc2f7e77d897c12449717e8
Registered: September 2011
Posts: 269

what's the hold up? traced and i want to play but we're fickle men. probably lose interest sooner than later

Sat, 25 Feb 2012, 04:39am
#149
0
allig4t0r  Steam
low-
Registered: February 2012
Posts: 6

Played a bit more with 2ms rules and got some thoughts about it.

That's just imo, nothing more or less ;]

What means a lot in bball

for default respawn times:
aim, ground control [___|_____] jumps
for 2ms rules:
aim, ground control [______|__] jumps

I know that every game can have slow dynamics even with real fast respawn (depending on enemies that are shooting from respawn line for some mins, moving to center, falling back, shooting again etc etc). Was the goal to have fast-paced games, giving good jumpers a bit more air? I like it cause it means a lot of improvements for jumps (at least for me :] )

But jumps aren't easy things to learn, so bros willing to win must do really good jumps. Because even after killing your enemies you must kill at least one of them again before capping (if your jumps are not so good and enemy is killing you every time you're jumping when enemy/ies are alive). So team of two can be even splitted in one jumping and one making a good brawl.

Amirite and teams with better jumps will win in most cases? ;]

Sun, 26 Feb 2012, 11:31pm
#150
0
allig4t0r  Steam
low-
Registered: February 2012
Posts: 6

As a side note: Wanna play some euros? ;]

http://etf2l.org/2012/02/26/bball-fun-cup-and-prize-distribution-for-season-11/

Rules: default respawn times, winlimit 25, timelimit 20, single elimination
Date: 1st of March (all rounds before quarter finals) and 8th of March (quarter finals an so on)
Time: 20cet means 1 p.m. in Dallas if I'm right

Except time there's only one thing to think of - eu server with suitable pings for american players (maybe Sweden, Norway or UK).

Mon, 27 Feb 2012, 03:44pm