allig4t0r wrote:
Played a bit more with 2ms rules and got some thoughts about it.That's just imo, nothing more or less ;]
What means a lot in bball
for default respawn times:
aim, ground control [___|_____] jumps
for 2ms rules:
aim, ground control [______|__] jumpsI know that every game can have slow dynamics even with real fast respawn (depending on enemies that are shooting from respawn line for some mins, moving to center, falling back, shooting again etc etc). Was the goal to have fast-paced games, giving good jumpers a bit more air? I like it cause it means a lot of improvements for jumps (at least for me :] )
But jumps aren't easy things to learn, so bros willing to win must do really good jumps. Because even after killing your enemies you must kill at least one of them again before capping (if your jumps are not so good and enemy is killing you every time you're jumping when enemy/ies are alive). So team of two can be even splitted in one jumping and one making a good brawl.
Amirite and teams with better jumps will win in most cases? ;]
Jumps are what matter the most in bball, so make sure anyone who is playing in this tourny is practicing! For those of you who are new to bball I found this video that might help you out a bit.


