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#1
11
cinq  Steam
mid
Registered: November 2011
Posts: 142

Since a good while I feel that the registry of my shots in TF2 are very inconsistent. It's so bad that it demotivates me to play some classes like scout. Even when my game is on ( http://esea.net/index.php?s=stats&d=match&id=2555187 ) I am frustrated by how many important shots at close range that don't register. A couple nights ago I played a PUG and that one really was the drop that spilled the cup for me. I played with all the settings possible (interp, smooth, rate, etc...). I am monitoring my connection with net graph constantly. I even unplugged my router lately to plug my cable directly to the modem. I spoke with a few people and they are saying that registry is bad in TF2 overall but is it as bad for them as it is for me? Because I feel it's terrible for me... I know I misses shots and sometime I will feel it should be a registry when it's in fact not one but overall I feel that the game misses too many shots that should have been a hit.

Here's a video I made of one PUG, keep in mind that I only put the blatant ones but there are countless ones too, they are just more subtle and didn't want to make a video too long:
http://youtu.be/61f_ZLXqohc?hd=1

Hope you guys can enlighten me on this one because I feel helpless. It's been happening to me since so long and I've tried so many things... I tried different computers on countless servers.

Last edited: Sat, 28 Jan 2012, 05:22am by cinq

Sat, 28 Jan 2012, 03:47am
#2
-6
dogiscrying
low+
Registered: January 2012
Posts: 37

I coded my own registry enhancer but you helped javab ip ban me so I won't give it to you

Sat, 28 Jan 2012, 03:59am
#3
-2
NeoRussia  Steam
high
Medium_cf1ed25eebc2ef8adb43538d3b8d6dcf
Registered: September 2011
Posts: 1067

commands don't matter much in TF2 at all it's all about latency and server quality been like that for some time, I remember bloodsire talking about this too. That being said pug.na servers have always been pretty shit, for me +30 latency at the very least compared to other servers even from the same provider. Current provider upgrade seems to be working well though.


conductor wrote:

ironic shitposting is still shitposting

Sat, 28 Jan 2012, 04:02am
#4
0
turtsmcgurts  Steam
high-
Registered: September 2011
Posts: 665

hm, i've never had such poor registration and I haven't played a scrim with less than 80 ping (normal is 100-110) for months 0_o

Not sure what to say. what's your ping like? valve recently maxed out server-side FPS to 66.7, thus making 500/1000 FPS servers virtually impossible... so if you're paying for one, I suggest canceling and moving to a more reputable server provider that isn't going to rip you off. (not directed at you, just anyone reading this)

honestly though, 66FPS should be just fine for 6v6.

Sat, 28 Jan 2012, 04:03am
#5
0
cinq  Steam
mid
Registered: November 2011
Posts: 142

My ping is always below 60 or around 60 for Dallas. It's an OK ping I believe. When I look at the net graph I don't see any choke or loss or LERP problem. Like I said, I tried different computers and it's been like that since a very long time.

Sat, 28 Jan 2012, 04:08am
#6
0
blaze  Steam
mid
Medium_ldrepur
Registered: September 2011
Posts: 244

i dont think he was mad about the damage numbers...it was the fact that there were so many sparks

the 2nd shot actually hits, u can see the sparks fly off the demoman lol

Sat, 28 Jan 2012, 04:08am
#7
15
FFG  Steam
high-
Medium_042722ee5586827617d7f3af46716c85
Registered: September 2011
Posts: 628

send that to Valve cause that shit was ridiculous

Sat, 28 Jan 2012, 04:16am
#8
8
clockwork  Steam
high-
Registered: November 2011
Posts: 558

Honestly all registry in this game is horrible unless you're playing on LAN. scout online to scout on lan was such a drastic change in what actually hits and what misses. I don't think I was surprised by hitreg a single time at last ESEA lan. If you go to a pub that's hosted in your city or close to, you'll notice how you've suddenly become the best sniper in tf2 and it's because most shots hit. go a step further and play on lan and you will actually like this game again.

edit just so you know the point of this post wasn't to brag that I've played at esea lan or something if anyone accidentally construed that. it just seems that the registry in this game becomes exponentially worse when ping is involved no matter how much you compensate with commands. definitely a problem.

Sat, 28 Jan 2012, 04:20am
#9
4
Ggglygy  Steam
mid+
Medium_aa4f47609706ef054fa285980d2043be
Registered: September 2011
Posts: 355

clockwork wrote:

Honestly all registry in this game is horrible unless you're playing on LAN.

pretty much this. On lan it doesn't feel like you won an all expenses paid one-way trip to Rubberbandland. (aka you get glorious registration.)


Sat, 28 Jan 2012, 04:39am
#10
-15
sobad
mid-
Registered: October 2011
Posts: 84

Pretty sure you just suck and can't aim. Go back to medic so you won't have to aim.

This post is hidden for scoring too low. Show post.

Sat, 28 Jan 2012, 04:42am
#11
0
thrickstr  Steam
Administrator
Medium_3key
Registered: September 2011
Posts: 363

I feel your pain

Sat, 28 Jan 2012, 04:42am
#12
0
capnfapn  Steam
high-
Medium_b69db4f1ae53f5fdfdee0a282de0e479
Registered: September 2011
Posts: 872

clockwork wrote:

Honestly all registry in this game is horrible unless you're playing on LAN. scout online to scout on lan was such a drastic change in what actually hits and what misses. I don't think I was surprised by hitreg a single time at last ESEA lan. If you go to a pub that's hosted in your city or close to, you'll notice how you've suddenly become the best sniper in tf2 and it's because most shots hit. go a step further and play on lan and you will actually like this game again.

edit just so you know the point of this post wasn't to brag that I've played at esea lan or something if anyone accidentally construed that. it just seems that the registry in this game becomes exponentially worse when ping is involved no matter how much you compensate with commands. definitely a problem.

^This. I'm not the greatest sniper at all, but when I play on any servers by me I feel like I'm bloodsire or something, except instead of headshotting scouts that actually know about the a and d keys, I'm headshotting w+m1 terribad scouts.


I am the captain of fapping.

Sat, 28 Jan 2012, 04:44am
#13
0
cinq  Steam
mid
Registered: November 2011
Posts: 142

I agree with you clockwork, the game is not the same on LAN. I went to one so far and it felt more consistent. I wouldn't say though that it was perfect but it was much better than what I'm experiencing. Isn't it bad though that 99% of our play time is under those conditions?

To answer some of your questions Kirby. I have the XL2410, 2 years ago I was playing on a CRT but for a 8 months period I played on a standard LCD (hated it), then I got the BenQ 120HZ. Keep in mind that I mostly always played medic and shrug it off when stuff like that happened in the past. But the more I play scout the more it drives me nuts.

Also, I get frustrated too when a mid range or a close range hit is doing a 9HP damage. I just didn't know if it was a good thing to bring this issue in that conversation as well.

Last edited: Sat, 28 Jan 2012, 06:16am by cinq

Sat, 28 Jan 2012, 04:59am
#14
7
cinq  Steam
mid
Registered: November 2011
Posts: 142

In the past I sent 2 e-mails to Valve. One was regarding some suggestions about the medic (movement stuff + some tweaks) and the last time was about a feature I would have liked to have on Steam. Both times I didn't get a reply... I don't feel like even trying anymore, so I won't be sending this to Valve.

Here's the one about the feature:
http://i.imgur.com/hCxO0.png

Sat, 28 Jan 2012, 06:24am
#15
20
clockwork  Steam
high-
Registered: November 2011
Posts: 558

Honestly, this isn't surprising. People are probably sick of hearing me complain about Valve, but whenever the company comes to mind, I can't find a reason why they should have my respect at all. I used to respect them for one thing and it was creating TF2. Then, in an incredibly swift fashion, stripped all of the respect I had for them by introducing the Mann Co. store, turning TF2 into a hat-crazed sensation. They changed the game entirely and essentially charged me for a game I didn't buy. All the interest I once had in "What comes next?", that feeling I would get around the time of the medic update, utterly vanished. Every time the game updates nowadays, I don't even care to read the notes because I know it will be inconsequential to anything pertinent to what the game was before they completely changed their marketing plan.

"Update: new hats added!"

"But valve, you still can't noscope stickies and have to run TF2 with a third-party config because poor optimization is still a problem!"

"Don't worry, our next update will add a new promotional item: the laser particle that makes the game look like star wars!"

"But valve, you still don't allow low picmip values for people who want to experience old-style graphics! What about adding something to settings that allows you to turn off hats and miscellaneous items?"

"Hats."

Don't expect to get anything productive out of them or you'll be sorely disappointed when they don't deliver. It's incredible that serious game issues, things that have an effect on the utilization of the product itself, are left completely unattended to. There's actually an item in this game that shoots little balls of light, no bigger than a snowflake, with an explosion radius equivalent to that of a regular rocket. You can't. even see. the rocket. It's glaringly obvious that they don't give the slightest shit about anything about this game as a first person shooter. Every single weapon addition to this game is either an attempt at wooing the same shitbird fans they've had tied around their finger for the past 4 years or some promotion for another game (think about how absurd that is). Good luck ever trying to get Valve to do anything positive for gameplay. Good night, sweet prince.

Last edited: Sat, 28 Jan 2012, 08:13am by clockwork

Sat, 28 Jan 2012, 07:51am
#16
4
FFG  Steam
high-
Medium_042722ee5586827617d7f3af46716c85
Registered: September 2011
Posts: 628

clockwork wins this thread

Sat, 28 Jan 2012, 07:54am
#17
-7
richardcranium
low
Registered: January 2012
Posts: 19

perhaps if you didn't have parkinsons your shots would actually register

Sat, 28 Jan 2012, 10:47am
#18
0
musical  Steam
mid+
Registered: October 2011
Posts: 429

use regnam's rates, even though these are from css, the new css runs off of the OB engine and so does tf2 so using the rates from his config would be ideal and will help your registry be as best as possible off-lan http://www.netcodeilluminati.com/forums/regnam-section-gratuite/5258-fichier-config-de-regnam.html

Sat, 28 Jan 2012, 02:18pm
#19
-1
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

1 wrote:

http://www.youtube.com/watch?v=pbr5ZeVKUpU&feature=related

what in the literal fuck, I've never experienced registry that bad before

Sat, 28 Jan 2012, 04:02pm
#20
0
Abramelin_  Steam
high-
Medium_2cb8a9960c321b5eea8913b6b10d524b
Registered: September 2011
Posts: 900

mausy wrote:

1 wrote:

http://www.youtube.com/watch?v=pbr5ZeVKUpU&feature=related

what in the literal fuck, I've never experienced registry that bad before

I have, it's frustrating. It will probably get worse too, since Valve doesn't seem to care at all about how the game performs.


Sat, 28 Jan 2012, 04:32pm
#21
0
Purple Drank
low
Registered: December 2011
Posts: 18

musical wrote:

use regnam's rates, even though these are from css, the new css runs off of the OB engine and so does tf2 so using the rates from his config would be ideal and will help your registry be as best as possible off-lan http://www.netcodeilluminati.com/forums/regnam-section-gratuite/5258-fichier-config-de-regnam.html

Where is the science behind this!??

Sat, 28 Jan 2012, 04:41pm
#22
6
downpour  Steam
high-
Registered: September 2011
Posts: 883

turtsmcgurts wrote:

hm, i've never had such poor registration and I haven't played a scrim with less than 80 ping (normal is 100-110) for months 0_o

Not sure what to say. what's your ping like? valve recently maxed out server-side FPS to 66.7, thus making 500/1000 FPS servers virtually impossible... so if you're paying for one, I suggest canceling and moving to a more reputable server provider that isn't going to rip you off. (not directed at you, just anyone reading this)

honestly though, 66FPS should be just fine for 6v6.


unR EOREALITY - INFINITY SERIES (10000+ FPS)

also:

never forget.

Last edited: Sat, 28 Jan 2012, 04:53pm by downpour


voting out badlands since 2011
~~~innovation~~~

Sat, 28 Jan 2012, 04:48pm
#23
5
jinn_  Steam
mid-
Medium_dffae3a22773b2309ba97764e9b0c364
Registered: September 2011
Posts: 75

If someone wants to write a well-researched and well-written summary of all of these network performance/engine performance/etc issues, I can get it posted on all of the major comp. TF2 sites and then contact Robin directly and confront them on the issues. I don't see why, if we put in a concerted effort, they won't be forced to deal with this.


Sat, 28 Jan 2012, 05:02pm
#24
0
Lange  Steam
mid+
Registered: September 2011
Posts: 309

Have them add a working "player_shoot" event as well so MGEMod won't have to be retardedly inefficient anymore.

shits been buggin me for ages breh

Sat, 28 Jan 2012, 05:08pm
#25
0
jinn_  Steam
mid-
Medium_dffae3a22773b2309ba97764e9b0c364
Registered: September 2011
Posts: 75

Cinq - can you edit the OP and add to the bottom of it a list of the specific issues? We can compile all of it in this thread prior to making a news post about it for the coverage websites.


Sat, 28 Jan 2012, 05:15pm
#26
0
Purple Drank
low
Registered: December 2011
Posts: 18

_downpour wrote:

turtsmcgurts wrote:

hm, i've never had such poor registration and I haven't played a scrim with less than 80 ping (normal is 100-110) for months 0_o

Not sure what to say. what's your ping like? valve recently maxed out server-side FPS to 66.7, thus making 500/1000 FPS servers virtually impossible... so if you're paying for one, I suggest canceling and moving to a more reputable server provider that isn't going to rip you off. (not directed at you, just anyone reading this)

honestly though, 66FPS should be just fine for 6v6.


unR EOREALITY - INFINITY SERIES (10000+ FPS)

also:

never forget.

I LOL'd.. That's how I feel when I'm scout v scout and I purposely try not to him them, that way I do max damage.

Sat, 28 Jan 2012, 05:26pm
#27
-1
duder  Steam
high-
Medium_772fb175c70a49766abf9b028982c4e2
Registered: September 2011
Posts: 519

I have noticed the registration has gone to complete shit, and it's been getting even worse since the Christmas update. Maybe it's because I avergae 300fps+ on a 120hz monitor and I just didn't notice it before, but it's been getting really bad. I can have IDENTICAL ping to another player, and as soon as I get close to them the reg is as good as guessing. I've spec'd POV's before and there have been time I've fired a shot, the player was standing in front of me, my crosshair was on their chest, the pellets make holes DIRECTLY behind the player, yet no damage registers.

My guess is two factors are at play here...

1.) Removal of "custom" server-side FPS from TF2 servers. Many GSP's are "hacking" their servers so they can still run 250, 500, 1000 fps, etc. This has to be causing all sorts of issues with the client/server relationship of registration.

2.) Removal of customer interp, and the introduction of "0/1" server-side interp. I haven't tested this yet (mainly because my interp is set via a config that changes it dynamically based on weapon, and it'd be a PAIN IN THE ASS to remove) but I have a feeling that customer interps like .033, .0152 are also interfering with the server-side hit reg and lag comp and forcing the server to return a "best guess" on where the shots land to your client. So your client might show the hit registering, but on the server it doesn't.

Those are just my best guesses... I've noticed a HUGE increase of shots being fired and not registering since the December update. Rockets will leave my RL but magically disappear as soon as I die (if it's within a certain time frame of the shot firing). Shots that used to do 100 damage from a scatter gun up close will register 9 or none now, even though on MY screen they're dead on, just like they used to be.

I love the new content, and it's great for new players and it keeps a large group of players continuing to play... but seriously, this issues need to be addressed... I don't know if we need to go as far as spinning the game off into a "promode" version of TF2 that's stripped down and optimized and played off client... but something needs to happen as this bloated, fat-Elvis version of TF2 continues to vomit all over and semblance of skill we bring to it.

Sat, 28 Jan 2012, 05:27pm
#28
0
turtsmcgurts  Steam
high-
Registered: September 2011
Posts: 665

Lange wrote:

Have them add a working "player_shoot" event as well so MGEMod won't have to be retardedly inefficient anymore.

shits been buggin me for ages breh

if they do that, they should say what the damage formula is so people can make proper accuracy trackers. ie there would be an "ideal" damage based on your range before it's marked as "accurate". the way accuracy works now is if you hit a single pellet, you're "100% accurate".

Sat, 28 Jan 2012, 05:27pm
#29
0
Drew  Steam
mid+
Registered: January 2012
Posts: 349

duder wrote:


I love the new content, and it's great for new players and it keeps a large group of players continuing to play... but seriously, this issues need to be addressed... I don't know if we need to go as far as spinning the game off into a "promode" version of TF2 that's stripped down and optimized and played off client... but something needs to happen as this bloated, fat-Elvis version of TF2 continues to vomit all over and semblance of skill we bring to it.

Promod TF2 would be so great.

Sat, 28 Jan 2012, 05:41pm
#30
9
Lange  Steam
mid+
Registered: September 2011
Posts: 309

Promodes kill games even faster than Valve can.

Sat, 28 Jan 2012, 05:45pm