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#1
-8
bucky`  Steam
mid
Medium_724c51472cdc9941fbd65588c2611f17
Registered: February 2012
Posts: 177

I just can't do it. I can kill scouts and airshot them like nobodies business but I just can't shoot those damn flying soldiers. What's the trick? I've tried different techniques from tracking, to tracking with my eyes and then flicking ( crosshair doesn't follow target ), i've tried waiting til the last minute to shoot but i can't seem to do it. How do you guys consistently airshot soldiers? This is by far my weakest ability right now. Please help!

Thu, 23 Feb 2012, 09:03pm
#2
14
Lange  Steam
mid+
Registered: September 2011
Posts: 309

Wait until they hit the ground.

Thu, 23 Feb 2012, 09:07pm
#3
-2
Zigzter  Steam
high
Registered: September 2011
Posts: 1199

I move my crosshair up the Y axis (fuck you 3ds Max users), and click my mouse.

Thu, 23 Feb 2012, 09:12pm
#4
0
shootist  Steam
mid
Registered: September 2011
Posts: 134

Depends on where they're jumping from. If he jumps at you from a higher terrain / even terrain it's more about judging and shooting in the direction they're turning while making sure you don't give them extra airtime by shooting them. But as Lange said, it's probably better to wait for them to fall to the ground so that you can be aware if his jump is a distraction.

If they jump from lower ground it's just tracking them and shooting at the last possible second, or predicting their strafe and who they're bombing.

Thu, 23 Feb 2012, 09:13pm
#5
0
eulogy_  Steam
mid
Registered: September 2011
Posts: 222

depends when u like to hit them.. easier to wait til they start to fall and just aim about 1/4th a characters body length below.. should hit their shins if done right. speed is also a variable at times in which u wanna lengthen the distance a bit... most everything else in preemptive or reflex.


http://steamcommunity.com/id/eulogy_/
"bad and has five ping" -Loronix

Thu, 23 Feb 2012, 09:15pm
#6
-2
Brigadier  Steam
mid
Medium_25dca6232f368e338a5c865a85881c66
Registered: January 2012
Posts: 130

badlands_spire


phobia1 wrote:

I'm not gonna bother replying to him. He's not worth the time obviously.

Thu, 23 Feb 2012, 09:15pm
#7
4
marmadukeGRYLLS  Steam
high-
Registered: September 2011
Posts: 757

repetition.

also, airshotting being your weakest ability is a good thing; it's the least important ability

Thu, 23 Feb 2012, 09:16pm
#8
1
PUFF  Steam
mid+
Registered: September 2011
Posts: 259

endif

tr_airshot

blahblah

Thu, 23 Feb 2012, 09:17pm
#9
1
eulogy_  Steam
mid
Registered: September 2011
Posts: 222

PUFF wrote:

endif

tr_airshot

blahblah

i think endif is bad pratice.. its box strafes (not used much in comp) and when u generally go for an airshot u dont have that ammount of time to calculate it nor should u ever stare someone down after u pop them up really.

tr_airshot is good practice and i even liked tr_rocket_shooting2 for the little pop shots

marma is also right that its not an important skill to have, cool and all but not a necessity


http://steamcommunity.com/id/eulogy_/
"bad and has five ping" -Loronix

Thu, 23 Feb 2012, 09:22pm
#10
1
PUFF  Steam
mid+
Registered: September 2011
Posts: 259

Yeah, its dumb when you corner camp someone because they cannot strafe really, but the fact that you're constantly aiming in the air really helps with "muscle memory".

Whenever I see anyone in the air in-game, I just imagine I'm in the endif zone and NO ONE WILL GET OUT ALIVE

edit: endif helps me with knowing how fast projectiles move in the air and how much you need to lead someone depending on their distance from the ground. Something like tr_airshot is probably better for practical purposes but to each his own

edit2: The most important use out of airshots is blocking ubered soldiers, IMO. Its huge if you can deny that ubered soldier jumping through badlands choke

Thu, 23 Feb 2012, 09:28pm
#11
0
eulogy_  Steam
mid
Registered: September 2011
Posts: 222

makes sense puff.. i can respect it :3 bored out of my mind at work atm so im skimming through some posts

edit: we forgot about tr_walkway.. u can set them to jump like tr_airshot. shoot them off the decline to launch them past u for over the shoulder shots (my favorite reflex practice) and i usually do walkway once a week for like 20 mins or so to re-calibrate myself if that makes sense


http://steamcommunity.com/id/eulogy_/
"bad and has five ping" -Loronix

Thu, 23 Feb 2012, 09:41pm
#12
6
Loronix  Steam
mid+
Registered: September 2011
Posts: 430

yo you might not believe this but you should actually just predict their movement and then fire

Thu, 23 Feb 2012, 11:00pm
#13
0
my_fist  Steam
high-
Registered: September 2011
Posts: 500

tr_airshot broke :(

Thu, 23 Feb 2012, 11:20pm
#14
2
Robotic  Steam
mid
Registered: November 2011
Posts: 129

find a wall to shoot.

Thu, 23 Feb 2012, 11:29pm
#15
0
steelfire  Steam
mid
Registered: January 2012
Posts: 164

tr_walkway and tr_rocketshooting(something like that). Also, just mge a lot.

Thu, 23 Feb 2012, 11:30pm
#16
0
bucky`  Steam
mid
Medium_724c51472cdc9941fbd65588c2611f17
Registered: February 2012
Posts: 177

The reason I asked this question is because all soldiers have to do is jump my med and i can never deny them. I also play tr_walkway but after awhile it is so predictable i'm hitting 3 airshots on every target. Maybe if there can be a trigger to make them strafe in a S formation.

Fri, 24 Feb 2012, 12:07am
#17
1
stampeed  Steam
mid-
Medium_c06408b570a20f0907f66ec770ae5f57
Registered: September 2011
Posts: 78

i ain't no soldier or no intellectual but i figure if the combos getting jumped i'd say its more about positioning than actually hitting the airshots..

if you guys are in the right spot as a combo, on most maps, jumpers are just suicides that you can clean up after they've hit the ground


demoman

Fri, 24 Feb 2012, 12:11am
#18
0
Remedy  Steam
high-
Medium_e79bbdb472e27aec1ea11d1042a25655
Registered: September 2011
Posts: 573

scottyKamikaze wrote:

The reason I asked this question is because all soldiers have to do is jump my med and i can never deny them. I also play tr_walkway but after awhile it is so predictable i'm hitting 3 airshots on every target. Maybe if there can be a trigger to make them strafe in a S formation.

dont depend on airshots, use your shotgun to get guaranteed damage on them in the air, and shoot where they are going to land to get guaranteed damage on them on the ground.

Fri, 24 Feb 2012, 12:24am
#19
1
breloom  Steam
high
Registered: September 2011
Posts: 1405

bball

Fri, 24 Feb 2012, 12:27am
#20
0
Weegee  Steam
mid+
Registered: September 2011
Posts: 278

dont worry about airshots, just whip out the shotty and stop them mid jump

Fri, 24 Feb 2012, 12:37am
#21
-2
Zigzter  Steam
high
Registered: September 2011
Posts: 1199

Remedy wrote:

scottyKamikaze wrote:

The reason I asked this question is because all soldiers have to do is jump my med and i can never deny them. I also play tr_walkway but after awhile it is so predictable i'm hitting 3 airshots on every target. Maybe if there can be a trigger to make them strafe in a S formation.

dont depend on airshots, use your shotgun to get guaranteed damage on them in the air, and shoot where they are going to land to get guaranteed damage on them on the ground.


The problem with that is the fact that you would have to see the roamer and predict he's going to jump, which, if the roamer has any braincells (that's a lot to ask for a roamer, I know), won't happen.

Unless you got like sick nerd baller reflexes and can switch to shotgun and stop him mid air lightning fast.

(I'm a roamer myself, so don't get upset about the braincells comment plz)

Fri, 24 Feb 2012, 01:05am
#22
0
bucky`  Steam
mid
Medium_724c51472cdc9941fbd65588c2611f17
Registered: February 2012
Posts: 177

stampeed wrote:

i ain't no soldier or no intellectual but i figure if the combos getting jumped i'd say its more about positioning than actually hitting the airshots..

if you guys are in the right spot as a combo, on most maps, jumpers are just suicides that you can clean up after they've hit the ground

You always get jumped at mid on EVERY map...

Fri, 24 Feb 2012, 04:34am
#23
0
steelfire  Steam
mid
Registered: January 2012
Posts: 164

No, he's right about one part. You should be able to finish off the solly right after he hits the ground if you guys are focus firing him. If you do it correctly, roamers should be decimated at middle by scouts. And elsewhere, if you see it coming, and your med still dies? L2surf.

Fri, 24 Feb 2012, 05:06am
#24
0
marmadukeGRYLLS  Steam
high-
Registered: September 2011
Posts: 757

PUFF wrote:


edit2: The most important use out of airshots is blocking ubered soldiers, IMO. Its huge if you can deny that ubered soldier jumping through badlands choke

that one feels so good, but makes me so sad when i realize its 0 dmg. also i feel like an asshole everytime i do it because every soldier ever jumps from the same exact spot, so its easy to just prefire it and run like hell. I WANT THE FRAGVID MATERIAL.

also, a roamer on a successful bomb in should have ONE "easy" rocket. that's the one where he's directly above your medic, and hes just gonna shoot the ground. your medic should be surfing that one, you clean up the roamer (YOUR TURN TO SHOOT THE GROUND, IT HAS NOW COME FULL CIRCLE), and now you're a man up with your med still alive. gogo.

Fri, 24 Feb 2012, 06:36am
#25
0
blinky  Steam
high-
Registered: October 2011
Posts: 636

the endif arena produces air shots that are not only unrealistic but pretty worthless in comp. i feel like the best ways to practice air shots in mge are in ammomod (popup airshots/directs/juggling) or on snakewater (airshot defense as they're rjing up)


xen. blinK

Fri, 24 Feb 2012, 06:41am
#26
0
Zigzter  Steam
high
Registered: September 2011
Posts: 1199

Snakewater over spire?

I hate the MGE Snakewater.
(Love the full map though)

Fri, 24 Feb 2012, 08:47am
#27
0
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

that tr_rocket_shooting2 map, they won't be strafing but it will give you a idea of how and where to shoot ur rockets depending on how high they go.

also if you know your not competent of hitting the airshot, just use ur shotty, it denies them acceleration and there target they jumped for will be farther away

Fri, 24 Feb 2012, 11:48am
#28
-1
bubba
mid-
Registered: September 2011
Posts: 68

weird fuck

Fri, 24 Feb 2012, 05:19pm
#29
0
kne  Steam
mid+
Registered: November 2011
Posts: 294

use your shotgun

Fri, 24 Feb 2012, 08:03pm
#30
0
blinky  Steam
high-
Registered: October 2011
Posts: 636

Zigzter wrote:

Snakewater over spire?

I hate the MGE Snakewater.
(Love the full map though)

Snakewater is better imo because you can clearly see where they're coming from every time so it's better practice for air shotting. Spire is good too but a lot of times you don't know where they spawned and are jumping from.

Also I mostly flick my air shots from muscle memory. If it's a really high up pop or a slow moving pop up you might have enough time to line it up but most of the time you need to flick.


xen. blinK

Fri, 24 Feb 2012, 08:27pm