Is there a custom xhair that's a + with a dot in the middle, with a thin black outline..like crosshair1 in-game?
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| Wed, 14 Mar 2012, 09:37pm | Link |
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I think garm3nhud has a set of 4 separate black-outlined white bars, then it also has an outlined dot. That might work, though I'm not sure if the bars need to be pushed out away from the dot a bit. |
| Wed, 14 Mar 2012, 09:46pm | Link |
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i made some pretty large changes to this neat little program that draws this crosshair over any directx game, making a black outline is literally as simple as drawing two more rectangles, making them black and offsetting them by one pixel. http://i.imgur.com/yaUN9.jpg
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| Wed, 14 Mar 2012, 10:13pm | Link |
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turtle he wasnt asking for hacks |
| Wed, 14 Mar 2012, 10:18pm | Link |
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#3 gimmegimmegimme |
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| Wed, 14 Mar 2012, 10:34pm | Link |
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I think color blind mode does this, iirc. |
| Wed, 14 Mar 2012, 10:46pm | Link |
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Just wondering, is it possible to get a custom crosshair HUD without having to keep the WHOLE HUD? Like some .res file I just need to keep for the crosshair and I can use it with any other HUD(including default). Sorry a bit new at the HUD stuff for TF2. |
| Wed, 14 Mar 2012, 11:51pm | Link |
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Unfortunately, because of the way the HUD files work, there's no easy way to do this. You'll have to manually copy over parts of the different files that hold the crosshair information. Big Shot Gaming - MI LAN Party, Fall 2012
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| Wed, 14 Mar 2012, 11:57pm | Link |
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The crosshair panels are usually defined in hudlayout.res and clientscheme.res, but there are all the other parts of the HUD in there too. stvkeybinds: an application with pictures |
| Thu, 15 Mar 2012, 01:13am | Link |
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how do i get a white + with black outlines with garm3n |
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| Thu, 15 Mar 2012, 01:20am | Link |
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Aww, and would #3's thing literally be considered cheating? I think it only draws crosshairs really, also number 3 how would the crosshair be installed? Is it a .res file or? |
| Thu, 15 Mar 2012, 01:21am | Link |
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it's created via a program just like how mumble/xfire's overlays are drawn. it's just two long vertical and horizontal shaped rectangles. i'm afraid to actually use it or release it because I don't know the VAC status.. as far as I know it works just like mumble, but i'm not taking the risk. i guess I could create an alt and try it. |
| Thu, 15 Mar 2012, 01:29am | Link |
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Anybody know how it can be possible to make a purple crosshair with a bright green outline or vice versa? I tried for like a day to make one using many different HUD element styles and couldn't get it to show up properly in the end.
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| Thu, 15 Mar 2012, 03:06pm | Link |
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Joker crosshair XD |
| Thu, 15 Mar 2012, 04:02pm | Link |
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add garm3n and ask him |
| Thu, 15 Mar 2012, 04:02pm | Link |
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ezpzlmnsqzy http://cloud.steampowered.com/ugc/504641394592755605/07B584122B926F94D6A3238EC5EBE3989B5BBB14/ Dunno why the colors look so muted in the screenshot though they're very bright in game... |
| Thu, 15 Mar 2012, 09:38pm | Link |
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what sizes are those crosshairs? I couldn't get them to be lined up that well. Last edited: Thu, 15 Mar 2012, 10:37pm by NeoRussia
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| Thu, 15 Mar 2012, 10:21pm | Link |
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It has four parts: -smaller purple inner "+" ("Symbol" size 22)
I needed those goofy dashes because on my resolution the vertical arms are thicker than the horizontal ones for some reason. May or may not be necessary on other resolutions. The "Symbol" .ttf came from garm3n HUD I believe. Courier you shouldn't need a separate font file. Last edited: Thu, 15 Mar 2012, 10:52pm by dana |
| Thu, 15 Mar 2012, 10:47pm | Link |
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Something like this? |
| Thu, 15 Mar 2012, 11:43pm | Link |
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this thread is just sad using ImagePanel for the ControlName property for entities in hudlayout.res will create a rectangle, adjust the usual properties to your preference alternatively, you can create a vector graphic of the shape you want, insert it into a font (fontforge and inkscape are free), and use that to size your character so it displays with pixel precision instead of getting anti-aliased, use the following formula: character size = (desired onscreen size / font size in ClientScheme.res) * 1000 * 480 / your vertical display resolution so if I wanted a circle with a diameter of 18px and am using a font size of 24 and vertical resolution of 1080px, that would come out to a circle character with a size of 334px, rounded up to the nearest even number I recommend using a larger font size in ClientScheme.res, since at lower font sizes stuff sometimes gets distorted. 24 has worked well for me |
| Fri, 16 Mar 2012, 10:20pm | Link |
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Hey, FUCK YOU |
| Sat, 17 Mar 2012, 05:29am | Link |
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does anyone have the link to the thread with the crosshair that changes color when it is on an enemy? |
| Sat, 17 Mar 2012, 05:38am | Link |
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assisted-aim.getv&.org stvkeybinds: an application with pictures |
| Sat, 17 Mar 2012, 01:12pm | Link |
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ndrwlmd, can you make crosshairs for people with your method? |
| Sat, 17 Mar 2012, 06:32pm | Link |
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it doesn't |
| Sun, 18 Mar 2012, 03:59am | Link |
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I've been custom forge-crafting crosshairs for seventeen years now. after 10 years... i present to you.....*drum roll* THE DOT here it is: . I am the captain of fapping. |
| Sun, 18 Mar 2012, 10:25am | Link |
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best ever upload please |
| Sun, 18 Mar 2012, 07:54pm | Link |


