natf2 is shutting down, head over to teamfortress.tv for all of your TF2 coverage.

 
#1
5
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

Homepage
Steam Group

Video By Boomer (V2)

Ell's HUD V3
Target IDs
Scores
Scores Highlander
Spec GUI
Death Notices
Health
Dmg Nums
Demoman
Payload
PLR

Custom Crosshairs Mix-And-Match Font (For any HUD)
Wings
Small Cross
Large Cross
Small Fairy
Large Fairy

Note: This HUD requires the Berthold Akzidenz Grotesk BE Medium TTF font,
which is not included. You need to get it by your own means.

http://img685.imageshack.us/img685/441/tidsv3.png
http://img404.imageshack.us/img404/1863/scoresv3.png

Last edited: Sun, 03 Jun 2012, 06:49pm by ell

Fri, 13 Apr 2012, 01:09pm
#2
15
mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

the soldier in the first picture looks like he rubbed Vaseline all over his chin

Fri, 13 Apr 2012, 03:03pm
#3
0
unf  Steam
high-
Registered: October 2011
Posts: 750

pretty cool stuff, the colors are not my favorite, but overall a nice simple hud

Fri, 13 Apr 2012, 04:33pm
#4
-3
Scholar  Steam
high-
Registered: January 2012
Posts: 884

no offense, but this hud looks like it was made by someone who is color blind

Fri, 13 Apr 2012, 06:05pm
#5
7
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

Scholar wrote:

no offense, but this hud looks like it was made by someone who is color blind
The colours may not be the most aesthetically appealing, but I chose them since they stand out from the game environment, black outlines and one another. There aren't that many happy colors in there as it might seem, I used white whenever I could and green and magenta as complementary colors to separate text or denote a change of state.

Last edited: Fri, 13 Apr 2012, 06:35pm by ell

Fri, 13 Apr 2012, 06:20pm
#6
10
boomer  Steam
mid+
Registered: September 2011
Posts: 356

Scholar wrote:

no offense, but this hud looks like it was made by someone who is color blind

I'm colorblind and the colors on this hud stand out for me WAY better than any other hud I've used. Been using this for a few days now and I love it. Fantastic hud, and ell is very very helpful with any questions or critiques you may have.

Fri, 13 Apr 2012, 06:32pm
#7
-2
visitor  Steam
high-
Medium_528423d692ea9accc6ffd996e4f7c1e5
Registered: September 2011
Posts: 667

http://cloud.steampowered.com/ugc/595841835341628270/7CC72257CFEA6C2BCA0C99FEF87A7ED0FA4D59DC/

Is this how its suppose to look like? I feel like the 8 is kind of cut off


spadez wrote:

I'm pretty sure everyone tried hacks atleast one point in their career.

Fri, 13 Apr 2012, 06:42pm
#8
1
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

visitor wrote:

http://cloud.steampowered.com/ugc/595841835341628270/7CC72257CFEA6C2BCA0C99FEF87A7ED0FA4D59DC/

Is this how its suppose to look like? I feel like the 8 is kind of cut off

See the file called "MUST READ.PDF" that comes with the HUD? Read that and then get back to me :D You need an additional font, it's proprietary and I don't dare to distribute it with the HUD. http://img803.imageshack.us/img803/4509/nomorecrashes.png

Last edited: Sat, 14 Apr 2012, 07:28am by ell

Fri, 13 Apr 2012, 06:52pm
#9
1
boomer  Steam
mid+
Registered: September 2011
Posts: 356

http://www.azfonts.net/load_font/berthold_akzidenz_grotesk_be_medium.html

Fri, 13 Apr 2012, 06:57pm
#10
0
drdonutman  Steam
mid+
Registered: September 2011
Posts: 454

If I ever get too tired to update my own I'll definitely consider using this one, good work.

Fri, 13 Apr 2012, 07:01pm
#11
-1
visitor  Steam
high-
Medium_528423d692ea9accc6ffd996e4f7c1e5
Registered: September 2011
Posts: 667

Yeah I did read it, but I installed the extended version of the font by accident :>


spadez wrote:

I'm pretty sure everyone tried hacks atleast one point in their career.

Fri, 13 Apr 2012, 07:06pm
#12
7
vile  Steam
high-
Medium_94ee35175ab6be58d2f71d0eeace5376
Registered: November 2011
Posts: 870

Scholar wrote:

no offense, but this hud looks like it was made by someone who is color blind

the point of custom huds isnt to have a hud thats aesthetically pleasing.

Fri, 13 Apr 2012, 10:12pm
#13
2
pot  Steam
mid+
Registered: November 2011
Posts: 341

Why is the font so low res?

Fri, 13 Apr 2012, 10:35pm
#14
6
ndrwlmd  Steam
mid
Registered: September 2011
Posts: 102

am I the only person whose eyes hurt from the lack of antialiasing

Fri, 13 Apr 2012, 10:57pm
#15
0
prestonlol  Steam
mid-
Medium_1b18572aa83869ee10ad43619f12e15a
Registered: December 2011
Posts: 93

ndrwlmd wrote:

am I the only person whose eyes hurt from the lack of antialiasing

it made me cringe

Fri, 13 Apr 2012, 11:49pm
#16
3
dana  Steam
mid
Registered: January 2012
Posts: 101

Ell is the modern-day TF2 HUD renaissance man. Didn't you make SquareHUD too? You should bring that one back.

http://cloud.steampowered.com/ugc/576701604468634495/E14FD5ECB0378E6BC48A4F71C5390DF3A980FF09/

What happened to the black background behind the player health value?

Sat, 14 Apr 2012, 01:02am
#17
-1
vile  Steam
high-
Medium_94ee35175ab6be58d2f71d0eeace5376
Registered: November 2011
Posts: 870

ell wrote:

Note: This HUD requires the Berthold Akzidenz Grotesk BE Medium TTF font,
which is not included. You need to get it by your own means.

why

Sat, 14 Apr 2012, 05:08am
#18
1
tragic  Steam
mid+
Registered: September 2011
Posts: 320

ell wrote:

Note: This HUD requires the Berthold Akzidenz Grotesk BE Medium TTF font,
which is not included. You need to get it by your own means.

makes 0 sense. post about your hud then tell people you decided not to include the font. you're just asking for people to spam you about it.


Sat, 14 Apr 2012, 06:17am
#19
2
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

ndrwlmd wrote:

am I the only person whose eyes hurt from the lack of antialiasing
The Valve script has a lot of limitations and was never meant to enable custom HUDs. Antialiasing and outlines don't play well togeather. The antialiased outlines you see if some HUDs are actually multiple stacked black texts; They don't perform consistently because the low resolution positioning grid forces the game to approximate while rendering. They also can't be used in every part of the HUD. At the end of the day, this was the most favourable option.

dana wrote:

Ell is the modern-day TF2 HUD renaissance man. Didn't you make SquareHUD too? You should bring that one back.

http://cloud.steampowered.com/ugc/576701604468634495/E14FD5ECB0378E6BC48A4F71C5390DF3A980FF09/


I did, with a little bit of help from M0re. I won't bring Square HUD back, maintaining one HUD is more than enough.

dana wrote:

What happened to the black background behind the player health value?

*POOF* Gone.

vile wrote:

ell wrote:

Note: This HUD requires the Berthold Akzidenz Grotesk BE Medium TTF font,
which is not included. You need to get it by your own means.

why


Post #8: It's proprietary and I don't dare to distribute it with the HUD. It's a kickass font, so it was well worth it.

Sat, 14 Apr 2012, 07:52am
#20
0
dennis  Steam
mid+
Medium_ba22e0d58ad54230a9c60da22e14db27
Registered: September 2011
Posts: 453

When working with this HUD, it feels like I just bought something that blatantly shown, but chose to ignore the "Some assembly required." In other words: Paiiinnn

I'm getting everything but the Class Selection loadout to work. Any thoughts?

Last edited: Mon, 16 Apr 2012, 11:30pm by dennis

Mon, 16 Apr 2012, 11:20pm
#21
0
visitor  Steam
high-
Medium_528423d692ea9accc6ffd996e4f7c1e5
Registered: September 2011
Posts: 667

What file is responsible for class selection?


spadez wrote:

I'm pretty sure everyone tried hacks atleast one point in their career.

Tue, 17 Apr 2012, 12:05am
#22
0
dana  Steam
mid
Registered: January 2012
Posts: 101

visitor wrote:

What file is responsible for class selection?

I believe it is controlled by a few files: ClassInfoPanel, Classmenu_blue, Classmenu_red, ClassSelection, perhaps.

But if there were only one part of any custom HUD I'd advise you NOT to fuck with it'd be that one. I think it's notorious for breaking the HUD and crashing the game. I've even noticed some of the most comprehensive HUDs completely forego modifying the class screen because it can be so problematic.

Tue, 17 Apr 2012, 05:37am
#23
0
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

dennis wrote:

When working with this HUD, it feels like I just bought something that blatantly shown, but chose to ignore the "Some assembly required." In other words: Paiiinnn

I'm getting everything but the Class Selection loadout to work. Any thoughts?


So If I understand correctly, you're trying to add a loadout menu to this HUD?

dana wrote:

visitor wrote:

What file is responsible for class selection?

I believe it is controlled by a few files: ClassInfoPanel, Classmenu_blue, Classmenu_red, ClassSelection, perhaps.

But if there were only one part of any custom HUD I'd advise you NOT to fuck with it'd be that one. I think it's notorious for breaking the HUD and crashing the game. I've even noticed some of the most comprehensive HUDs completely forego modifying the class screen because it can be so problematic.


Valve change their conventions every once in a while, rendering the old HUD files useless. When you're copying a file to the HUD directories you're overriding the corresponding internal files. Therefore, if you want a reliable stabil and maintainable HUD, you should keep this set to a minimum. I'd like to discourage editing menus and use scripts in their place. I use the following:

Class selection: A separate key for switching to each class.

Build menu: A key associated with each building. Pressing the key brings out the building ready to be placed when it's not built and destroys it when it is.

Disguse Menu: 9 keys for selecting a class. Two keys for disguising as the selected class belonging to the own and opposing team.

See my config for more details: http://pastebin.com/raw.php?i=4h4tJB0z

Tue, 17 Apr 2012, 05:37pm
#24
1
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

The HUD still works after the 17/4 update, reinstall to eliminate the text glitches.

Last edited: Wed, 18 Apr 2012, 01:39pm by ell

Wed, 18 Apr 2012, 10:37am
#25
0
CheaP  Steam
mid
Registered: January 2012
Posts: 123

How do I get just the damage numbers? Do I still need the font?

Thu, 26 Apr 2012, 06:12pm
#26
0
CheaP  Steam
mid
Registered: January 2012
Posts: 123

Anyone?

Fri, 27 Apr 2012, 04:18am
#27
0
dana  Steam
mid
Registered: January 2012
Posts: 101

If you want to use the damage numbers from one HUD with the rest of another HUD, you'll need HUDDamageAccount.res and Clientscheme.res. And you'll need the .ttf font file as well.

Fri, 27 Apr 2012, 04:53am
#28
1
ell  Steam
low
Medium_3efaaabd76cfc2255bc96542d5ed22fe
Registered: April 2012
Posts: 21

boomer has uploaded a video showing this HUD in action http://www.youtube.com/watch?v=FWB6agV22P0&hd=1

Last edited: Fri, 27 Apr 2012, 09:09am by ell

Fri, 27 Apr 2012, 08:46am
#29
0
leathersock  Steam
low
Registered: January 2012
Posts: 12

really nice hud, any chance you could add the option for the circle around your crosshair?

Sun, 29 Apr 2012, 03:11am
#30
0
swatt  Steam
mid
Medium_f79583a5f4170fd5cf7b4fe6095b7d5b
Registered: February 2012
Posts: 163

Put this in hudlayout.res
SPOILER


watch your six

Sun, 29 Apr 2012, 03:43am