dennis wrote:
When working with this HUD, it feels like I just bought something that blatantly shown, but chose to ignore the "Some assembly required." In other words: Paiiinnn
I'm getting everything but the Class Selection loadout to work. Any thoughts?
So If I understand correctly, you're trying to add a loadout menu to this HUD?
dana wrote:
visitor wrote:
What file is responsible for class selection?
I believe it is controlled by a few files: ClassInfoPanel, Classmenu_blue, Classmenu_red, ClassSelection, perhaps.
But if there were only one part of any custom HUD I'd advise you NOT to fuck with it'd be that one. I think it's notorious for breaking the HUD and crashing the game. I've even noticed some of the most comprehensive HUDs completely forego modifying the class screen because it can be so problematic.
Valve change their conventions every once in a while, rendering the old HUD files useless. When you're copying a file to the HUD directories you're overriding the corresponding internal files. Therefore, if you want a reliable stabil and maintainable HUD, you should keep this set to a minimum. I'd like to discourage editing menus and use scripts in their place. I use the following:
Class selection: A separate key for switching to each class.
Build menu: A key associated with each building. Pressing the key brings out the building ready to be placed when it's not built and destroys it when it is.
Disguse Menu: 9 keys for selecting a class. Two keys for disguising as the selected class belonging to the own and opposing team.
See my config for more details: http://pastebin.com/raw.php?i=4h4tJB0z