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#1
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foster  Steam
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Registered: September 2011
Posts: 1019

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed server crash exploit related to audio buffer overruns
Fixed server crash caused by using changelevel2
Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
Additional improvements for client/server stability

Team Fortress 2

Added the Texas Half-Pants and the Bolt Action Blitzer
Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
Updated the Short Circuit
Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
Fixed being able to place buildings in nobuild zones
Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
Added the ability to remove Strange parts via the Restore button in the backpack
Added the ability to reset scores on Strange items via the Restore button in the backpack
Crates now display their series number in the backpack view
Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
Fixed using the "inspect" command to Spy-check teammates
Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
Fixed defense buffs reducing crush and telefrag damage
Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal
The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)
Add the object entindex to the object_deflected game event
本地化檔案已更新

EDIT: breaks custom main menus (no idea why) and requires server updates gogo kalkin

Tue, 17 Apr 2012, 11:26pm
#2
2
Zigzter  Steam
high
Registered: September 2011
Posts: 1199

"Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu"

Finally.

Tue, 17 Apr 2012, 11:29pm
#3
3
Urban Shakedown  Steam
low+
Medium_11402b6bb7970a9582cde249d2c2f244
Registered: March 2012
Posts: 26

Also:
TF2 Beta Update April 17th
Patch notes

General:
Sync'd with recent changes from Team Fortress 2
Added the "no crit" attribute to The Enforcer

Side Note:
Play time in the Team Fortress 2 Beta counts towards earning drops in the regular version of Team Fortress 2

Tue, 17 Apr 2012, 11:30pm
#4
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drdonutman  Steam
mid+
Registered: September 2011
Posts: 454

Added the "no crit" attribute to The Enforcer
Finally balanced holy shit

Tue, 17 Apr 2012, 11:48pm
#5
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blackbanjo  Steam
mid+
Registered: September 2011
Posts: 253

drdonutman wrote:

Added the "no crit" attribute to The Enforcer
Finally balanced holy shit

you serious?

please respond.


I was there.

Tue, 17 Apr 2012, 11:49pm
#6
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frio  Steam
mid+
Registered: September 2011
Posts: 370

fuck this broke my hud

and m0res site is down goddamnet

Tue, 17 Apr 2012, 11:55pm
#7
2
Mangachu  Steam
high-
Registered: October 2011
Posts: 510

frio wrote:

fuck this broke my hud

and m0res site is down goddamnet


m0re quit tf2
http://dl.dropbox.com/u/9863055/M0rehud_1_6_2.zip

Last edited: Wed, 18 Apr 2012, 12:07am by Mangachu

Tue, 17 Apr 2012, 11:59pm
#8
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swiper  Steam
mid-
Registered: December 2011
Posts: 81

foster wrote:

EDIT: breaks custom main menus (no idea why)

For me, it deleted my resource/ui/MainMenuOverride.res file. Replacing the file fixed it.

Wed, 18 Apr 2012, 12:16am
#9
1
foster  Steam
high
Registered: September 2011
Posts: 1019

swiper wrote:

foster wrote:

EDIT: breaks custom main menus (no idea why)

For me, it deleted my resource/ui/MainMenuOverride.res file. Replacing the file fixed it.


i know that's what i did it was just a heads up

Wed, 18 Apr 2012, 12:20am
#10
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downpour  Steam
high-
Registered: September 2011
Posts: 883

wait so cozy camper is supposed to make you immobile?


voting out badlands since 2011
~~~innovation~~~

Wed, 18 Apr 2012, 12:22am
#11
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huang  Steam
mid
Medium_3e648a10edf8318c4752a15a532709c8
Registered: September 2011
Posts: 181

no just slow as fuck

Wed, 18 Apr 2012, 12:24am
#12
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BUICK  Steam
mid
Medium_1c31c3c98953fa6d6b8b9bb0b65a9a90
Registered: September 2011
Posts: 175

What does that last line say, translate plz.


<grav`Few> You just put up a peice of content that was not nuetral
<grav`Few> You fell right into the hands of EG
<grav`Few> and they love you for it
<grav`Few> They want as much cheap attention as they can get

Wed, 18 Apr 2012, 01:20am
#13
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conductor  Steam
mid+
Medium_zzzz
Registered: September 2011
Posts: 487

update fucked up metamod/sm zzz

Wed, 18 Apr 2012, 01:25am
#14
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toilethumor  Steam
mid
Registered: September 2011
Posts: 154

http://i.imgur.com/5Of9x.jpg


Anh Nguyen

Wed, 18 Apr 2012, 01:49am
#15
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mausy  Steam
high-
Medium_f3c2f7cf5b43be135ff8f9f1ffd7be4b
Registered: September 2011
Posts: 766

also broke ESEA

Wed, 18 Apr 2012, 01:50am
#16
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Scholar  Steam
high-
Registered: January 2012
Posts: 884

my autoexec.cfg is not being applied. But it is still there, with the same commands as before

Wed, 18 Apr 2012, 02:07am
#17
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hookyboysb  Steam
mid+
Registered: March 2012
Posts: 435

drdonutman wrote:

Added the "no crit" attribute to The Enforcer
Finally balanced holy shit

How about no crits for all weapons

Scholar wrote:

my autoexec.cfg is not being applied. But it is still there, with the same commands as before

Mine loads. Maybe a command was disabled and it's breaking the whole thing? Maybe you should just try resaving it.

Wed, 18 Apr 2012, 02:10am
#18
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waxpax  Steam
mid+
Registered: September 2011
Posts: 350

conductor wrote:

update fucked up metamod/sm zzz

MGE and SOAP were working fine on my server during scrims tonight. What's broken for you?

Wed, 18 Apr 2012, 03:48am
#19
2
Rigel  Steam
mid
Registered: September 2011
Posts: 157

Can't balance a weapon? Slap the good ol' "No crits!" label on it, and voila, balance!

...

Wed, 18 Apr 2012, 04:09am
#20
2
Lights_  Steam
high-
Medium_7101911265f2528163be80b6cb5ed77b
Registered: October 2011
Posts: 524

Scholar wrote:

my autoexec.cfg is not being applied. But it is still there, with the same commands as before

this

Wed, 18 Apr 2012, 04:08pm
#21
0
conductor  Steam
mid+
Medium_zzzz
Registered: September 2011
Posts: 487

waxpax wrote:

conductor wrote:

update fucked up metamod/sm zzz

MGE and SOAP were working fine on my server during scrims tonight. What's broken for you?

it only broke on windows installs and it was random crap. jump it and mge it were working fine but bball it and surf it were broken. There's a sourcemod 1.4.3 out now with an updated gamedata folder which fixed the problems as far as I can tell.

Wed, 18 Apr 2012, 04:14pm
#22
0
foster  Steam
high
Registered: September 2011
Posts: 1019

BUICK wrote:

What does that last line say, translate plz.

just a guess, but either updated localization files, or didn't update localization files.

Wed, 18 Apr 2012, 08:55pm
#23
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atmo  Steam
high-
Medium_e35223e2d52719c1dad8e241c4a6df9a
Registered: January 2012
Posts: 873

Lights_ wrote:

Scholar wrote:

my autoexec.cfg is not being applied. But it is still there, with the same commands as before

this

Try putting -autoexec in your launch options


stvkeybinds: an application with pictures

Wed, 18 Apr 2012, 10:31pm
#24
1
Kalkin  Steam
Administrator
Medium_356bdc72041972b7605ad0ca3d56b6cd
Registered: September 2011
Posts: 456

Update again on 4/18

Wed, 18 Apr 2012, 10:33pm
#25
0
hookyboysb  Steam
mid+
Registered: March 2012
Posts: 435

Kalkin wrote:

Update again on 4/18

Wiki wrote:

Fixed a server crash caused by the Loch-n-Load

Fixed the Spy-cicle's fireproof attribute not working

Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast

Fixed the Quick-Fix not maintaining overhealed health

Fixed health drain happening faster for players with health above the normal overheal amount for their class

Fixed unusual particle effects not displaying correctly for the Pyro's Head Warmer

Updated the Black Rose so it can be traded

Updated the Ghastly Gibus
Added LODs for all classes
Fixed the position on the Sniper

Updated the vote system
Vote caller history is now tracked by SteamID to prevent vote cooldown exploits
Fixed players being able to disconnect before a successful kickvote to avoid being banned

http://wiki.teamfortress.com/wiki/April_18,_2012_Patch

Wed, 18 Apr 2012, 10:57pm
#26
0
Fzero  Steam
high-
Registered: September 2011
Posts: 823

Do you ESEA is going to be updated?

Wed, 18 Apr 2012, 10:58pm
#27
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Kalkin  Steam
Administrator
Medium_356bdc72041972b7605ad0ca3d56b6cd
Registered: September 2011
Posts: 456

It is already updated.

Wed, 18 Apr 2012, 11:11pm
#28
0
foster  Steam
high
Registered: September 2011
Posts: 1019

kalkin for pres

Wed, 18 Apr 2012, 11:21pm