I hate to break it to you Dwellingdragon, but this "business" of yours is not going to last.
Apparently, you are 17 years old. Sure, it's summer right now and you have a lot of free time, but what happens when school starts again? You'll be a high school senior taking a bunch of classes and (hopefully) applying for colleges. I doubt you'll have the time to setup new servers, fix broken ones, and answer support tickets. This summer project may be fun for you, but you need to think about the future and the time you'll have to manage a fully functional business.
Also, the marketing strategy of "your choice of slots at no additional cost"? Please, how long is that going to last?
Anyone can buy a domain for and setup a WHCMS install in 10 minutes. If you want a successful company, you need time and dedication.
Also, the fact that you provide orangebox TF2 servers and don't fully understand fpx_max/tickrate scares me.
Originally Posted by Henry Goffin <firstname.lastname@example.org>
Hi all, a heads up to TF2 and CS:S server operators -
A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.
Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.)
Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now.
tl;dr be cool stay in school