wareya wrote:The main issue with how you're running this is, most server providers have special priority with ISP routing and hardware that's dedicated entirely to running gaming servers and nothing else. The vast majority of public server providers, VPS or otherwise, don't specialize. Providers like NFO do, which is why they're so high quality. /They/ know how to adjust their hardware and OS to make the games run right, /they/ know when to call their servers' ISPs and complain about subpar connections, /they/ have everything set up to give the best servers they can possibly give. Their admins know everything about their games' servers technically, inside and out. It's not just NFOservers either, I'm not some fanboy, every good game server provider out there works like that. Running some game servers on public/resale shared server boxes or VPSs that are running god-knows-what on them isn't the same. You need to buy your /own/ hardware on a rack somewhere, you need to visit it in person periodically to make sure everything's clean and connected, you need to talk to your rackspace provider about their internet connection and make sure you're getting the right support for the fact you're running a fucking game server business.
I am doing my best to do as the other providers do. I also have my own hardware and my own storage rack located in the locations I've listed so far. The issue with the ISP Routing is quite odd, I have called in a few times to ask why it seems that the current is backtracking before reaching their datacenter, they say it actually isn't.
I have been testing the pings and such from various players from across the US, and the ping in Pennsylvania is about what it should be given it is located towards the northern border of PA. You can't say your ping is higher in PA than Chicago. That makes no sense. We understand it will be if you are on the West Coast.
"3. Even on an 8 core machine if you are selling 1ghz per server, would have significant degradation of performance, let alone the fact the server will just right out suffer. Lets take a company like gaming servers or whatnot, even NFO. You can completely bind them and confuse them all day with registration and quality control in the mod Natural Selection under hlds because of the significant specs needed to run a lag free / perfect registration server with the users specification. Source on the other hand has become easier with the 66 cap. The key is staying stable with no fluctuations. "
Well you lost me there. You started off with certain CPU power per server, then went off to quality control. We only host about 10 servers on each of our Nodes. 5 Game Servers and 5 voice servers. This ensures that each game server has no chance of underpowerage on the server's side. No overselling and crowding and fighting over resources. This is a very effective technique if we want to ensure stable fps performance on our side. Our servers don't get worse because we cap at a high CPU limit and only run a few servers on each node.
It seems many people here haven't really searched up a few things, or are familiar with how the whole story works. I just want to assure everybody that the servers are now running perfectly fine, and we have had no complaints for our customers.
If you want to test ping, be aware of where the server is located.
If you want to ask about our Dedicated Server Specs and how we manage our Servers on our Nodes, please contact me on Steam, as it is way too difficult to attempt to explain here.
*Just a note*
This is a business, so we are doing our best to supply the highest quality servers and performance for you. Please give us some valid advice on things we have control over and we would definitely love to improve. We are doing our BEST to have our servers fast and reliable, and so far they have been. That shouldn't ever change, but comments about bad ping and such are invalid and are taking up space here. If you have bad ping on a server, don't buy the server there, get it from another one of our locations, or message me to get up a test server where you would like to have one.
Last edited: Sat, 23 Jun 2012, 03:14pm