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#31
0
marmadukeGRYLLS  Steam
high-
Registered: September 2011
Posts: 757

Whisker Biscuit wrote:

hmm...making another ultiduo map would be fun + easy. anyone have any suggestions/input for what it should and shouldn't have?

BRING BACK THE ELEVATORS FOR THE LOVE OF FUCK.

Mon, 25 Jun 2012, 05:55am
#32
0
turtsmcgurts  Steam
high-
Registered: September 2011
Posts: 665

SneakyPolarBear wrote:

wareya wrote:

ultiduo in MGE would be amazing, but it counters MGE's scoring method.

mge_training_v8?
- No "Directs/No Splash" arena (no one uses that shit, just play ammomod)
- Added ultiduo arena
- Unlock medic (who cares if people want to use it in regular arenas, they will just get stuffed)
- Ultiduo arena has no stats and caps at 4 players instead of 2
- Forces 1 medic 1 soldier similar to how bball forces only soldier
- :D

i believe lange said he didn't care to expand MGE to 2v2+.

Mon, 25 Jun 2012, 05:56am
#33
0
bsc  Steam
high-
Medium_c3b11839301656425d0341c74c14f01d
Registered: September 2011
Posts: 572

I was thinking more of a website that managed everything from servers to rankings, similar to tf2lobby


Mon, 25 Jun 2012, 05:59am
#34
1
prestige  Steam
mid+
Medium_06478f86b3bfc2cb77f22ffd23cf7671
Registered: September 2011
Posts: 318

ulti map is good, but boring. wouldnt mind some more fun geometry like wareya's map sorta.

Mon, 25 Jun 2012, 08:51am
#35
0
wareya  Steam
mid+
Medium_324e4e8f4da9c5d5198e44439169be24
Registered: March 2012
Posts: 379

https://dl.dropbox.com/u/1811521/koth_wallduo_a3.vmf
This is the source for my WIP map. If someone does anything with it:
- Tell me so I stop working on it, and if you stop tell me so that I'll start again
- Please change the name, it was a throwaway name and I don't like it
- Red spawn is a really old version; replace it with a copy of blue spawn
- Inside the spawns is completely unfinished, do what you wish with them (but try to keep the exits)
- Glass door texturing is fucked, replace the glass and doublecheck the frame
- Blockbullets on the planks is necessary because splash doesn't wrap
- Dynamic prop entbrush on planks was to prevent stickycamping during testing
- Art theme is fucked, basically everything is a dev texture
- Add a 3D skybox
- Expand the skybox box, put playerclip where it's currently at, and add proper roofing to the spawn buildings etc because it's basically a wallhack as it is right now (textures touching void are removed and you can see into spawn if you RJ)

Last edited: Mon, 25 Jun 2012, 10:40am by wareya

Mon, 25 Jun 2012, 10:35am
#36
1
possiblylethal  Steam
low-
Registered: February 2012
Posts: 9

http://www.2shared.com/file/yJbTKE8O/koth_ultiduo_backlot_a4.html

edited version of wareya's map, because i love ultiduo and his map looked interesting.
-working spawns
-ugly textures

going to be testing this map out on my server, add me if you want to try it out yourself.

*edit*
http://www.2shared.com/file/1h7rWO1l/koth_ultiduo_backlot_a5.html
-added ammo

Last edited: Tue, 26 Jun 2012, 07:58am by possiblylethal

Tue, 26 Jun 2012, 05:31am
#37
2
eXtine  Steam
high-
Registered: September 2011
Posts: 670

I would absolutely love to have a mod that supports 2v2 arenas to use for 2v2 Scout, 2v2 Soldier, BBall, and Ultiduo.

I'm such a coder noob. Want to learn though and willing to help however I possibly could.


Tue, 26 Jun 2012, 02:53pm
#38
1
technosex  Steam
mid+
Medium_5089d5d1da52004525df527b2cd56773
Registered: September 2011
Posts: 485

Please allow the new quick fix in ultiduo.

Thu, 28 Jun 2012, 03:12am
#39
0
wareya  Steam
mid+
Medium_324e4e8f4da9c5d5198e44439169be24
Registered: March 2012
Posts: 379

honestly the only weapons I would outright ban from ultiduo are the blutsauger, liberty launcher, direct hit, and reserve shooter.
reserve shooter only because it's bugged

Thu, 28 Jun 2012, 03:15am