It's not easy to step into the competitive scene of a game that's been out for almost five years, so I wanted to make some basic ESEA map knowledge more accessible to newer or aspiring comp players that will be joining us next season.
Since most maps are symmetric I will usually not differentiate red and blu except on some mids where I feel it makes the presentation clearer. I tried to take the screenshots used from useful perspectives, but any comments or suggestions are welcome if I'm missing anything important.
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cp_badlands
cp_process_b9
mid
choke/yard
2nd/battlements
last
My team follows a clockwise naming scheme for process last, so other teams may have numbered it differently.
cp_gravelpit
These are labelled from the defensive perspective.
Similar to process, my team follows a clockwise naming scheme for five doors at C. These door names also carry over to B to keep it simple. I've heard them called left, top-left, main/center, top-right, and bottom-right/lower as well.
cp_snakewater
When someone refers to "saw room" they are most likely also referring to "window room", but I have also heard teams call the two as separate to be more specific.
cp_gullywash_final1
koth_pro_viaduct_rc3
Thanks to mausy for help with some of the viaduct locations.
cp_granary
mid
yard
dropdown/yard
stairs room/spiral/lunchbox
medpack room/lunchbox
last
cp_granary has a very simple naming scheme except for the rooms that contain stairs. I like to call the room below the med pack with the door that opens "stairs room" and the one containing the med pack "stairs medpack". Since these rooms take on a variety of names, make sure your team agrees on a name and sticks by it.
cp_ashville_b6
mid
right mid
warehouse/factory
2nd point
2nd sneaky
lobby/lunchbox
last
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See svfrey's videos (thanks preston) for detailed runs through the maps:
svfrey wrote:
badlands: http://www.youtube.com/watch?v=6QLp6ngGSko
granary: http://www.youtube.com/watch?v=QRCg7D-OUVg
snakewater: http://www.youtube.com/watch?v=A-HDgdj1-ag
gullywash: http://www.youtube.com/watch?v=x_3T1c6rJ4s
warmfront: http://www.youtube.com/watch?v=1qKaWtiV_oo
gravelpit: http://www.youtube.com/watch?v=VigfYpfLDDQ
pro_viaduct: http://www.youtube.com/watch?v=DXB7U-9jtR8
Other useful naming conventions:
Platinum wrote:
The easiest way to come up with names for areas on maps is to designate three generic terms for each point. You can apply this to any new map by labeling the travel routes this way, and if there are more than 3 ways to attack it's probably a shit map anyway. My teams over the past couple seasons have generically called one way to go "choke" another "flank" and the third less used route "sneaky" or if it's really annoying (like the hiding spot at gully last), "gay". Decide what works for your team and apply labels and you'll get used to calling the same things on every map.
- Many times using "left", "main/center", "right", "top/upper", or "bottom/lower" conventions and their combinations are better to use since they are quickly grasped. I'll label them if needed.
- At mid it is important to specify which side - "theirs" or "ours" - you are referring to when comming a point of interest. Say "scout in our house" not "scout in house".
- Several names listed in the labels contain too many syllables to be said quickly and easily. Notice that "battlements" is usually called "batts", "resupply" = "resup", "maintenance" = "maint". I have listed their full names to show the reasoning behind their short form.
Last edited: Tue, 31 Jul 2012, 12:45am by meb






