Table of Contents
III. Yin & Yang
IV. Teammate Relations
You need to understand that a team is a system; it is comprised of many different elements that all work together. Every action you take effects the rest of the system, because of this you need to calculate your actions solely based on what is best for the team as a whole. You need to see yourself as a servant to the team. Those who do not have this mindset play selfishly; they don't comm, off-class the entire game, say "fuck it, let's just push" when there is 0 advantage, attempt to take on improbable 1v2s, say "lol im bored" and switch to a pick class when a pick isn't needed and bomb the enemy medic when generating an uber advantage is not needed... all for the sake of boredom and shiny frags. There are many selfish plays, these are just a few. If someone is playing selfishly, they're shooting the team in the foot. When one element of the system isn't working towards the same goal as all the other elements, it is useless. Don't be useless.
I cannot stress how important comms are. They are so fucking important and it seems some people think they can get by with just frags and "ah fuck im down" and "oh my god that guy is so lit". TF2 is a fast paced game and there's no mini-map like in CS so you need to literally comm everything.
Every time you comm you plant a marker in all of your teammates heads letting them know what's up. Your teammates will make better decisions based on these comms. If you don't comm enough you are literally blinding your teammates, keeping information from them that will help them make better decisions. Why would someone do that? Got a speech impediment? Stop being so insecure, your teammates don't give a fuck. Can't talk and aim at the same time? Learn to aim and shoot at the same time. Too shy? Don't be shy. There is absolutely no reason why you shouldn't be comming.
Essentially you want your team to know what you know, if you know something that your team doesn't then you're doing it wrong. Here's a basic list of what you should be comming in no particular order: predictions, position, enemy position, health, damage, actions, enemy actions, and your target.
Now let's talk about useless comms. Don't say anything that doesn't matter. Here's some examples on what not to say: "whaaaaat how is he still alive", "wow hooli is carrying these guys so hard", "*DEAD* what the fuck who does that?", "wow that guy is so shit" and so on and so forth. Instead, during downtime(team wipe or in between rounds) let your team know what's the problem and suggest a solution. If it won't help your team they don't need to know, all you would be doing is cluttering comms. I've rang for teams who have full blown irrelevant conversations during rollouts. Disgusting.
Another thing that teams do is dwell on the past. If you've ever played with me you often hear me say "play in the now". Sometimes undesirable things happen and you need to learn to acknowledge, accept, and move on. The past doesn't exist, the only thing that exists and the only thing that will exist is now. You need to comm what is relevant now, at this very moment. I've played with people who whine and try to justify them dropping uber 10 minutes ago and I'm sure you have too. Sure you need to talk about mistakes but save it for when games aren't live.
Ragers not only clog comms but they also disrupt team morale. They have no place in competitive TF2. But hooli, sometimes things don't go my way. Acknowledge, accept, and move on. You have to understand that when you rage at something you're actually deciding to get angry. Nothing externally controls your emotions by default but we are conditioned to feel a certain way when certain things happen. So next time your jimmies are rustled, realize what's happening, stop yourself and don't rage. ez
Your team should have a main caller that the team follows above everyone else. Lower teams should not counter call the main caller even if you know you're right, if the main caller never makes any mistakes they will never be good. Don't get mad at bad calls, just learn from it and move on. When you get to a higher level of tf2 people generally know the game better and counter calls need to be considered because your teammates may know something that you do not.
III. Yin & Yang
You have to understand balance and how it plays it's part in TF2. You have yin; the soft, passive, feminine and supporting principle of the universe. Much like the nourishing and life giving breasts of a women(that is why females are physiologically inclined to play medic). And then you have yang, the hard, aggressive, masculine and offensive principle of the universe. Much like my penis. These principles exist within everything in our universe. Night and day, 0 and 1, cold and hot, etc... When you're playing tf2 you there needs to be a balance among your team for things to work properly. Teams need to understand this and each player needs to easily switch from yin mode to yang mode and vice versa. But hooli, how do I know what mode I should be in? I can't answer that, everything is situational and you have to gauge each situation yourself. Here's an example: your team is pushing through a choke getting ready to pounce on the enemy combo(yang). what do you do? take a moment to watch corners and flanks to ensure your medic isn't forced prematurely(yin). Inversely, if you see your teammate watching behind and waiting for that flanking roamer (yin) you need to adapt a yang play-style and push towards the enemy. These of course are very vague examples, you need to use your comms, skills and intelligence to make the right decision for each situation.
IV. Teammate Relations
You want to be real with your teammates. If you don't bring up whatever is on your mind then the problem will reside and there is nothing to be done. If you think your teammate needs to do something different, let him know outside of scrims and matches and talk things out. That's how problems are solved. Don't want to hurt their feelings? That isn't your responsibility. You need to be genuine with your teammates or else there will be a lot of tension among the team.
Use positive reinforcement to encourage your teammates to play better rather than insulting them when they goof. Instead comment on whenever they get a nice frag or pull off an awesome play. Your relationship will grow and they will like you more. It's important to let them know what they did wrong later on but don't rub it in their face, just make sure they understand. It also helps if your team has similar interests and actively hang out/play games with each other.
Keep your team morale high. You ever play a game where everyone barely comms and you slowly get rolled to last everytime? That usually means the team has lost the will to win. When that happens you stop comming, you stop trying and make bad decisions. Attitudes are contagious, just try your best to keep a positive attitude and keep your comms up and you team will mirror you. Also don't rage. Fuck ragers.
If you've mastered these elements you've earned the hooli team cohesion seal of approval and may be eligible to join my s13 roster, stay tuned....
Last edited: Fri, 14 Sep 2012, 04:22am by hooli