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665 Posts
 
Noborder zoom script »
0
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

Ond kaja wrote:

grape wrote:

tried to make a simpler version, little less fancy but it still works and i doubt it should bug in any way

alias +scope "+attack2;mat_show_ab_hdr_hudelement 1"
alias -scope "-attack2;"
alias +shoot "+attack;mat_show_ab_hdr_hudelement 0"
alias -shoot "-attack"
bind mouse1 +shoot
bind mouse2 +scope

It's not actually possible to make a script that never bugs out. If someone jumps while scoped using your script, the hud will disappear until you shoot. My script (the one in the OP) only bugs out if you misclick (trying to zoom in when the scope isn't ready yet) or using autorezoom, or holding in the right mouse button to zoom and unzoom without releasing it inbetween.

or you could just create a jump alias that re-enables it and bind it to spacebar.

Thu, 04 Oct 2012, 10:14pm
100 Follower Giveaway ! Giving Away $5.00 and TF2 Hats ! »
1
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

shifty wrote:

some people are really this desperate for viewers?

this isn't any different than any other stream giveaway. pretty sure every "big" stream does this. at least you can use this $10 for whatever game you want.

edit : they also have the exact same criteria for eligibility (minus the steam group thing)

Sat, 29 Sep 2012, 07:59pm
team of hackers »
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turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

it's all in the reasoning as to why they used the hack, I think.

if they have a genuine interest in how that shit works and use them occasionally in pubs, who cares.

as soon as they use it in a competitive atmosphere is when shit gets real, imo.

Wed, 26 Sep 2012, 04:11am
Sniping and medic in DM »
1
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

pretty sure it is. it would look something like this

http://pastebin.com/BGv2JC8J

no idea if you can do this in OnPlayerHurt, so you'd probably need sdk hooks or whatever OnTakeDamage is from.

Mon, 24 Sep 2012, 12:28am
Sniping and medic in DM »
1
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

Renhet wrote:

I hear about Sniper SMG battles helping hitscan. I don't personally know anything about that.

something Tooth and I did once or twice was setting timescale to, like, 1.1 or 1.2 (can't remember) and giving the SMG unlimited ammo and the sniper high health. pretty fun for tracking.

Sat, 22 Sep 2012, 01:49am
How do you feel about sticky on DM servers »
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turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

limits demoman deployed* stickies to X for whoever wants to put this into a working plugin.

http://pastebin.com/M1mYYLXd

this is taken out of one of my plugins and was one of the more recent additions I added, so I may or may not have stopped before fully testing this (honestly can't remember, was a few months ago :p, but it did work at one point in time fasho), but it's pretty much what you need. this snippet of code will not compile as is.

Sat, 22 Sep 2012, 01:40am
INTRODUCTING THE CROSSHAIR-LESS "CROSSHAIR" »
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turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

basically

are people really going to use this?

Thu, 20 Sep 2012, 02:28am
How do you feel about sticky on DM servers »
1
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

smakers wrote:

These threads are always stupid. Go ahead and disable stickies. Disable shotgun and pistol, too. While you're at it, make a direct rocket's damage variable between 96 and 104 so two directs rarely kills another soldier. Boost the demo's health to 200 so it takes 3 directs to kill him most of the time since it's going to take 3 direct pipes to kill a soldier most times.

DM is for practice. If you're getting dominated by stickies often enough that you really feel they need to be nerfed, you obviously need more practice against them, not less.

if you were to just limit the amount of deployed (ie when they are able to be detonated) to, say, two, you would pretty much kill off any sticky trap while allowing demomen to practice their sticky DM with left click right click. everyone's happy except the people who want their clip limited, but I don't think that's really needed.

i don't play the class, but I don't think you need more than two stickies out at any given time in DM.

edit: alternatively you could just make stickies disappear after X seconds, but that would likely have more unwanted consequences than the other idea.

Wed, 19 Sep 2012, 11:27pm
INTRODUCTING THE CROSSHAIR-LESS "CROSSHAIR" »
-2
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

"wow, that's dumb"
"no, you're just jealous you didn't think of it first clearly"
"what's the point?"
"so you can see every pixel of your enemy of course"
"whats the difference, you're going to be distracted by your kaleidoscope anyway"

Wed, 19 Sep 2012, 10:11pm
How do you feel about sticky on DM servers »
7
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

just limit the amount of deployed stickies to two - prevents most sticky traps and allows people to practice their sticky DM by left click right click.

Tue, 18 Sep 2012, 10:07pm
to whomever owns an MGE server »
3
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

he always seems pretty upset, though.

Sun, 16 Sep 2012, 05:32am
What would make you watch EXTV? »
1
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

Ma3la wrote:

I mean literally a 1 minute at most long video, a lot of people dont want to watch all 10 minutes of extravision, and a lot of people don't know when the games are

i can confirm this is why i ignore extravisions nowadays

cut down on the cheesy sound effects and do a power minute, or something, where it's just match information and the like. this should be the first minute of the video.

Tue, 11 Sep 2012, 10:52pm
Steam Big Picture »
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turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

kirby wrote:

http://www.youtube.com/watch?v=70La2y05BJk

Here's a video of it in use. Also, I guess Valve is working on a console?

it was implied a few months ago.

Tue, 11 Sep 2012, 03:29am
2 new hackers (both in ugc) »
3
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

Mike! wrote:

i can do that stuttering shit manually sometimes i accidentally do it when im too anxious or second guess myself about my clicking, happens if you click too fast like don't hold down left click long enough.

mind upload a video of you doing it several times within a short period, say five seconds?

not trying to be condescending or w.e, i've just never had this happen to me in my few thousand hours of playing the game, nor have I really seen it happen to anyone else except those that are accused of hacking. really am curious as to if you can replicate this glitch on demand.

what I do know, though, is that animation glitch is (was? prob been fixed since I last saw their video on it) a "tell" of a triggerbot from at least one big name hack provider.

edit: there's also the fact that this animation glitch only happens (in the youtube vid the OP posted) when his crosshair is over the enemy, which corresponds with a demonstration video I have seen about a hack with this bug.

edit2: apparently it's something with autoreload, weird that i haven't had it happen to me as I use cl_autoreload too 0_o mahbad mike. my last edit still stands though - this is definitely a 'tell' of at least one triggerbot, so who knows. shit's magical.

Last edited: Mon, 10 Sep 2012, 08:44pm by turtsmcgurts

Mon, 10 Sep 2012, 08:29pm
tDM - a new DM plugin »
0
turtsmcgurts  Steam
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Registered: September 2011
Posts: 665

guys, this plugin is dead and likely not coming back anytime soon, just as the thread should.

Sun, 09 Sep 2012, 03:29am