It was necessary.
| BURN IT DOWN! » |
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| Sat, 06 Oct 2012, 02:35am | Link |
| to whoever owns West TOO mge server ~~fixd » |
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Unfortunately, the person who owns the server (my brother) doesn't really play TF2 anymore. It doesn't seem like he cares. And let me say this as someone who knows him very well: if he doesn't care about it, he probably won't ever set his eyes on it again. (I'll ask him about it anyway, but I don't expect much to happen and neither should you) So it's as good as dead. I could try to take it over, but I don't really have any money or know-how to run a server, and from what I understand, there aren't a lot of donations ($0, in fact) coming in. |
| Sat, 29 Sep 2012, 07:13am | Link |
| Soldier/demo Looking » |
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He has the most ridiculous hats ever and good shotgun aim. Also is a pleasant personality in mumble. |
| Thu, 13 Sep 2012, 11:41am | Link |
| team for next season looking for players. » |
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lovely team. |
| Tue, 11 Sep 2012, 11:41am | Link |
| 2 new hackers (both in ugc) » |
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- |
| Tue, 11 Sep 2012, 08:47am | Link |
| demo lft » |
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A-treat... all I have to say is good luck. Good luck to a-treat finding a team, and good luck to whatever team picks up a-treat. I hope things work out for you. He does set some insane traps.
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| Mon, 03 Sep 2012, 07:11pm | Link |
| Scout LFT » |
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Very good looking irl |
| Mon, 03 Sep 2012, 08:46am | Link |
| History Chanel » |
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History is a lot more fun in books, discussions, and lectures anyway. |
| Sun, 19 Aug 2012, 02:27pm | Link |
| Creepy obligatory where do you live thread. » |
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The finest city in the world, San Diego. |
| Sat, 18 Aug 2012, 08:48am | Link |
| Whats your favorite hat? » |
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These two items are in my "never, ever delete" category. They're cheap, look great on every class, and still allow you to put on any hat. And the photo-badge lets you put something unique on your class. (truly unique; I think even unusuals are generic at this point) |
| Tue, 14 Aug 2012, 02:06pm | Link |
| Config help » |
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Turn mat_specular to 1 instead of 0 and you will have shiny ubers again. |
| Sun, 12 Aug 2012, 02:10am | Link |
| ESEA and Ati tray tool/Nvidia inspector » |
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I would like to see a lot more competence than this from a service that we pay for. Really really pathetic. |
| Fri, 10 Aug 2012, 01:29am | Link |
| Looking For 120hz monitor » |
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Are all CRT's 120hz by default? This is something I've been thinking of doing for a while. I already play at 800x600 regardless! |
| Thu, 09 Aug 2012, 02:41am | Link |
| Strange Lag in TF2 » |
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What I can think of that may have had an effect on both CPU and network lag is an obscure service called MMCSS. Basically, if your ping is rapidly fluctuating ONLY whilst playing TF2, the mmcss service may be over-throttling your bandwidth to save resources, causing ping issues. The fix is detailed here:
I actually just experienced this problem a few days ago, and it's incredibly frustrating. It doesn't sound exactly like that is your problem, but I spend a couple of days trying to resolve this and I don't want that to happen to anyone else! |
| Wed, 08 Aug 2012, 07:36am | Link |
| koth_manufacture » |
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Firstly: http://forums.tf2maps.net/showthread.php?t=4872 This is an easy way to get great looking lighting into your map quickly to test out different combinations. It's possible to create your own skyboxes (through photoshop and tweaking things within hammer), just very difficult. And by the way, you will have fullbright enabled until you add a light entity to your map. So you should get on some basic lighting very early on, ideally before you playtest for the first time. Secondly, and probably more importantly:
http://forums.tf2maps.net/showthread.php?t=4674
https://developer.valvesoftware.com/wiki/Category:Level_Design
After you have the basics down, take a look here http://forums.tf2maps.net/showthread.php?p=25480 to guide you through the design of your first map. My personal 2c:
And I would strongly recommend going to TF2maps first and foremost for map design advice. Though NATF2 knows the game inside and out probably better than anyone, for specific things (like scaling, layout, health/ammo distribution, design tips, optomization, etc.) related to mapping, TF2maps is probably the best resource.
Please, please don't do this. If you don't make a shitty first map (or first few), you won't ever learn enough to make a good map. So even if you think your map might be utter shit, or if it seems unplayable, keep working at it. You will learn things that will help you in the next map you make. (your first map will invariably be scrapped. That's just the way it is) GL! Last edited: Wed, 08 Aug 2012, 07:29am by miiwo |
| Wed, 08 Aug 2012, 07:23am | Link |


